Working map diplaying.

This commit is contained in:
Ulysse Cura 2026-08-20 01:06:55 +02:00
parent 447592a0d8
commit 66a0cf3df8
5 changed files with 13 additions and 24 deletions

@ -1 +1 @@
Subproject commit 5eb065b1cfeeeeb5be4a386943a8d898af0f6328
Subproject commit 8d021e517a6ccbdce9021deffe1f7179f27057ca

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@ -6,6 +6,7 @@ ASSETS := \
props_sheets/barred_door_sheet.png \
props_sheets/wooden_door_sheet.png \
tileset/tileset.png \
maps/dungeon_entry.map \
maps/dungeon_room_1.map
ASSETS := $(addprefix $(ASSETS_DIR)/,$(ASSETS))

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@ -11,7 +11,7 @@ typedef struct sprite_component_data_t {
texture_t *texture;
rect_t src_rect;
frect_t dst_rect;
rect_t dst_rect;
bool flip;
} sprite_component_data_t;

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@ -34,7 +34,7 @@ inline int sprite_component_update(component_t *component)
sprite_component_data_t *component_data = component->data;
transform_component_data_t *transform_component_data = component_data->transform_component->data;
component_data->dst_rect = transform_component_data->bounds;
frect_to_rect(&transform_component_data->bounds, &component_data->dst_rect);
component->entity->draw_priority = transform_component_data->bounds.y + transform_component_data->bounds.h;
return EXIT_SUCCESS;
@ -44,10 +44,7 @@ inline int sprite_component_draw(const component_t *component)
{
const sprite_component_data_t *component_data = component->data;
frect_t src_frect;
rect_to_frect(&component_data->src_rect, &src_frect);
if(display_draw_texture(component_data->texture, &src_frect, &component_data->dst_rect, component_data->flip)) return_failure_int;
if(display_draw_texture(component_data->texture, &component_data->src_rect, &component_data->dst_rect, component_data->flip)) return_failure_int;
return EXIT_SUCCESS;
}

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@ -17,22 +17,21 @@ int game_init(void)
if(display_init()) return_failure_int;
camera_init();
if(tilemap_display_init()) return_failure_int;
event_bus_init();
entity_manager_init();
if(asset_manager_init()) return_failure_int;
asset_t *map_asset = asset_manager_load_asset("dungeon_room_1", ASSET_MAP);
asset_t *map_asset = asset_manager_load_asset("dungeon_entry", ASSET_MAP);
if(!map_asset) return_failure_int;
game.map = map_asset->data;
if(map_load_entities(game.map)) return_failure_int;
asset_t *tileset_asset = asset_manager_load_asset("tileset", ASSET_TEXTURE);
if(!tileset_asset) return_failure_int;
game.tilemap_display.tileset = tileset_asset->data;
game.map->tileset = tileset_asset->data;
if(map_load_entities(game.map)) return_failure_int;
/* ======== Player ======== */
{
@ -46,8 +45,8 @@ int game_init(void)
transform_component_data_t *transform_component_data = transform_component->data;
transform_component_data->bounds = (frect_t) {
.x = 10.0f,
.y = 10.0f,
.x = 100.0f,
.y = 100.0f,
.w = 32.0f,
.h = 32.0f
};
@ -154,14 +153,7 @@ int game_render(void)
game.is_running = false;
return_failure_int;
}
if(tilemap_display_update())
{
game.is_running = false;
return_failure_int;
}
if(tilemap_display_background())
if(map_display_background())
{
game.is_running = false;
return_failure_int;
@ -173,7 +165,7 @@ int game_render(void)
return_failure_int;
}
if(tilemap_display_foreground())
if(map_display_foreground())
{
game.is_running = false;
return_failure_int;
@ -193,7 +185,6 @@ int game_exit(void)
if(asset_manager_exit()) return_failure_int;
if(entity_manager_exit()) return_failure_int;
if(event_bus_exit()) return_failure_int;
tilemap_display_exit();
display_exit();
return EXIT_SUCCESS;