Camera changes update
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49d3d1ceed
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5
Game.cpp
5
Game.cpp
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@ -127,11 +127,10 @@ bool Game::Init()
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tileMap.LoadTileset("ressources/tileset/tileset.png");
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tileMap.LoadTileMap("ressources/maps/dungeon entry.json");
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TransformComponent *p_transform = &player.addComponent<TransformComponent>(tileMap.getPlayerInitPos(), Vector2D<int>(32, 32), 2, 3);
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// Init player
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TransformComponent *p_transform = &player.addComponent<TransformComponent>(tileMap.getPlayerInitPos(), Vector2D<int>(32, 32), 2, 3.0f);
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player.addComponent<SpriteComponent>("ressources/heroes/knight/idle-sheet.png");
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player.addComponent<HitboxComponent>(Vector2D<float>(0.81f, 0.41f), Vector2D<float>(0.5f, 1.0f));
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InventoryComponent *p_inventory = &player.addComponent<InventoryComponent>();
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player.addComponent<AnimationSystem>();
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player.addComponent<PlayerSystem>();
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