Camera changes update
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								Game.cpp
								
								
								
								
							|  | @ -127,11 +127,10 @@ bool Game::Init() | |||
|     tileMap.LoadTileset("ressources/tileset/tileset.png"); | ||||
|     tileMap.LoadTileMap("ressources/maps/dungeon entry.json"); | ||||
| 
 | ||||
|     TransformComponent *p_transform = &player.addComponent<TransformComponent>(tileMap.getPlayerInitPos(), Vector2D<int>(32, 32), 2, 3); | ||||
|     // Init player
 | ||||
|     TransformComponent *p_transform = &player.addComponent<TransformComponent>(tileMap.getPlayerInitPos(), Vector2D<int>(32, 32), 2, 3.0f); | ||||
|     player.addComponent<SpriteComponent>("ressources/heroes/knight/idle-sheet.png"); | ||||
|     player.addComponent<HitboxComponent>(Vector2D<float>(0.81f, 0.41f), Vector2D<float>(0.5f, 1.0f)); | ||||
|     InventoryComponent *p_inventory = &player.addComponent<InventoryComponent>(); | ||||
| 
 | ||||
|     player.addComponent<AnimationSystem>(); | ||||
|     player.addComponent<PlayerSystem>(); | ||||
| 
 | ||||
|  |  | |||
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