Ulysse Cura
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6ecde5192e
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Rearanged animation system change animation function.
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2026-07-22 13:41:39 +02:00 |
Ulysse Cura
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3060f2910c
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Adjust player idle animation frame time.
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2026-07-22 13:22:49 +02:00 |
Ulysse Cura
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145ea71bd9
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Better lisibility for animation system update func.
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2026-07-22 13:22:30 +02:00 |
Ulysse Cura
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dfd1811009
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Corrected walk animation name and frames.
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2026-07-22 13:00:33 +02:00 |
Ulysse Cura
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4e8c48c667
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Removing unuser SDL2_image lib and moved structs in headers cause wy not.
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2026-07-22 02:55:47 +02:00 |
Ulysse Cura
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47ab650590
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Using new asset manager functions.
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2026-07-22 02:54:42 +02:00 |
Ulysse Cura
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eb4871ee3e
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Typo.
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2026-07-21 15:25:45 +02:00 |
Ulysse Cura
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4c829d1b46
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More explicit notation.
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2026-07-21 01:43:30 +02:00 |
Ulysse Cura
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fef3d87ca6
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Renamed entity manger exit function for consistency.
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2026-07-20 21:27:15 +02:00 |
Ulysse Cura
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7dd5ea4f72
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Using the asset manager to load and store any type of assets.
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2026-07-20 21:25:19 +02:00 |
Ulysse Cura
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53ae1f59d3
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Externalised components definition, removed union for componant data because ugly and corrected a memory leak in the create_component function when quitting on error (maybe moving ecs.c into core later ?)
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2026-05-08 14:20:11 +02:00 |
Ulysse Cura
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e792cb7bc5
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Better usage of SDL2 implementation and working Makefile structure
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2026-04-12 16:20:33 +02:00 |
Ulysse Cura
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931a506a0d
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Sarting to clean and implement core for SDL
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2026-04-11 23:17:01 +02:00 |
Ulysse Cura
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e57a720439
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First commit
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2026-04-11 10:47:48 +02:00 |